Why Virtual Reality Immersive Learning?

Immersive technologies are the future. By 2022 the XR market is expected to grow
8 times of what it is today. XR technologies will merge the physical with the virtual
world and will provide us with dynamic experiences as if we are actually on-a-specific-place or situation.

X

Extended reality
(XR)

XR is an umbrella term for all immersive technologies such as augmented reality (AR), virtual reality (VR) plus those that are still to be materialized. All new technologies either blend virtual and “real” worlds or create a fully three-dimensional, six degrees of freedom (6DoF) immersive experience.
A

Augmented reality
(AR)

In augmented reality, virtual information and objects are overlaid on the real world. This experience enhances the real world with digital details such as images, text, and animation. You can access the experience through AR glasses or via screens, tablets, and smartphones. This means users are not isolated from the real world and can still interact and see their surroundings.
V

Virtual reality
(VR)

A virtual reality experience includes a simulated digital environment in which users are fully immersed in it. Individuals wear a VR headset and get a 360o view of an artificial environment that creates the impression to the brain that actually exists. VR was widely used in the gaming and entertainment industry; however, companies in several industries are using VR for educational purposes.
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